In film, genres say a lot about the
content of the work. For example, watching a drama, a comedy, or a historical
biopic are different experiences. These are classifications of content: Wikipedia
classifies Django Unchained as an "action
western drama" and Titanic as an
"epic romantic disaster". Both of these works are films, but the content
dictates the experience.
If we take a step back from these
movie genres, there are the sub-categories of filmmaking, such as movies,
television series, advertisements, documentaries, etc. These are categories
that indicate the form: Django Unchained
is an action western drama movie.
Simply stating that Django is a movie
doesn't give any information on the content of the movie itself.
Almost all current videogame genres indicate
the form, or primary game mechanics, but say nothing of the content. These
classifications aren't useless, but these purely formal categories are limiting
the way videogames are compared and discussed.
Saying that BioShock is a first-person shooter doesn't give any information on
its content. With current videogame classifications, BioShock is grouped with an enormous amount of modern videogames
even though the experience they offer is radically different. Yes, it's an FPS,
but it's the fictional setting, the philosophical questions, and the medium-transcending
plot that differentiate the game. "First-person shooter" says nothing
of these things. In fact, think of your favorite videogames. Does their
"genre" effectively highlight why they're so great?
Videogames have evolved enormously
in their relatively short history, but the way we classify them, oddly enough,
has not. Example: the modern masterpiece BioShock
still fall into the same genre as Duck
Hunt. While it is true that they are both FPS games, no standardized genres
exist to differentiate these radically different gaming experiences. Both games
are FPSs, just like 1903's The Great
Train Robbery and Titanic
are both films; however, films are also classified into genres based on form,
whereas no content-inspired genres yet exist for videogames (with a few exceptions,
such as horror). It's high time videogames adopt a new genre system to accommodate the
wealth of different experiences the medium can convey.
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