Today
I bring you an interview with the man behind Mighty Pebble Games, a new indie studio
based in Charlottetown, Prince Edward Island.
Chad: First off, who are you and what
lead you to game development?
James: I'm James O'Halloran from
Charlottetown, PEI, and I'm the owner/developer of Mighty Pebble Games. I
graduated Computer Science at UPEI in 2013. After school, I worked for a small
software startup in Charlottetown that unfortunately went out of business this
Summer. I took some game development courses at UPEI and also played around
with game dev in my spare time, so I decided that this was a good opportunity
to take my hobby full time and start my own game studio.
Chad: Awesome.
Charlottetown is a beautiful city. How do you see the current game dev scene in
PEI?
James: There are some cool things going on
in the Charlottetown game dev scene. The video game specialization program at
UPEI is great so there's a good flow of new developers hitting the scene each
year. It's awesome to have EA here to create lots of jobs, and there are also
several medium/small studios working on some cool projects.
Chad: That's
great, I had no idea they taught video game-related courses at UPEI. So, are
there other members of Mighty Pebble Games, or is it a solo project?
James: Right now it's a solo project. I do all of the
programming myself. I have been doing approximately 70% of the artwork, and
outsourcing the rest online. I also buy all my audio assets individually
online. I'm hoping to hire a full-time artist if things go well with my first
game.
Chad: You've
recently launched a Steam Greenlight campaign. Tell me more about your game, Miner Meltdown.
James: Miner Meltdown is a
2D team-based competitive multiplayer game. Each player is a miner, who has to
explore an underground mine searching for gold so he/she can buy better
weapons/gear and ultimately kill the opposing team. Matches are quick, and the
game is fast-paced. I often describe it as Terraria
meets Worms meets Counter-Strike.
Chad: Sounds
interesting! What would you say are the advantages of going Steam Greenlight as
opposed to other platforms?
James: For my project, Steam was the best option to start on
based on the fact that I'm making a multiplayer game and it's an increased risk
to buy 8 developer kits for testing for each platform. Steam is also very open,
and a lot more accessible for new studios. Steam doesn't even require getting a
rating from a ratings board (which can costs thousands). The Steam Greenlight
platform also gives your game exposure to a huge audience. If the game is a
hit, I will definitely consider bringing the game to consoles in the future.
Chad: Thanks
for your time James, and best of luck with your campaign!
James: Thanks Chad!
Support local game development by voting for James' game on Steam Greenlight! And might as well like his studio's Facebook page
while you're at it.
Wow! Very insightful. Great info on what's going on in the game dev world in the Atlantic provinces. Good job, Chad!
ReplyDeleteThanks man! Always nice to find new game dev stuff happening near home
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