Video
games have been around for a while, but they're relatively new compared to
other cultural creations. It's not surprising, then, that many aspects of the
field still aren't figured out yet. But worry not: experts and enthusiasts are making progress by expressing their opinions and developing video
game theory in books, on blogs, YouTube, etc.
Is Gone Home a game?
The discussion on what makes
a game existed before Gone Home, but
this video game definitely heated things up. Gone
Home, a game by the Fullbright Company, has received many awards, including
Polygon's 2013 Game of the Year as well as PC Game and Indie Game of the Year at
the 2013 VGAs.
Gone Home isn't
your typical video game: it contains few traditional “game” qualities
(challenge, winning or losing, etc.). In Gone
Home, you explore a family's house in an attempt to discover why no one's
home and uncover the details of their lives. Environmental exploration and storytelling
are key aspects of the game. Check out the trailer below:
In fact, because of its lack
of game qualities, many people don't consider Gone Home to be a game. Some
even used Steam's user-driven classification system to label the game as “not a game”.
According to Steam users, none of these are games (image taken from theaveragegamer.com) |
These reactions pushed Steve Gaynor, lead designer of Gone Home, to speak up on the subject during GDC 2014.
While not your typical video game, Gone Home is still designed, programmed, distributed, and operated - in other words, built - the same way other video games are. However, the goals and challenges in the game don't line up with the traditional concepts of conflict and winning that have become almost inseparable from video games. Does this mean Gone Home isn't a game? What is it, then?
While not your typical video game, Gone Home is still designed, programmed, distributed, and operated - in other words, built - the same way other video games are. However, the goals and challenges in the game don't line up with the traditional concepts of conflict and winning that have become almost inseparable from video games. Does this mean Gone Home isn't a game? What is it, then?
Form
vs. end/purpose/use
I'd argue that all these
interactive experiences we call video games are part of the same form, and that it is their end - their purpose or use - that
differs.
Ian Bogost discusses video
games as a medium in his 2011 book How To
Do Things With Videogames. He states that like other art forms, such as
photography, music, or writing, video games have a wide variety of functions,
but that “most of us haven't begun to think about games in this way, as a
medium with many uses that together pervade contemporary life, and as a result,
interesting adoptions of the form have been labeled illegitimate or simply
ignored.”
Other art forms don't
restrict themselves to a single end and can serve multiple purposes. For
example, let's look at cinematography. A film maker can
choose to create an entertaining Hollywood movie, a grim and depressing drama
series, an informative documentary on any range of subjects, a promotional
advertisement, etc.
Image from metfilmschool.co.uk |
Cinematography
can be used to achieve different ends, and people know this and set their
expectations accordingly. For example, you don't watch a nature show with the
same expectations you'd have if you were watching the new Bond movie
in theaters. These two experiences are quite different, yet they're both
made of moving pictures displayed on a screen - accompanied by sound, of
course, which wasn't the case in the past. Art forms evolve!
Terminology Trouble
Just like other mediums, video
games can serve many different ends, some of which can seem to forsake the
meaning of “game” in its name. I think this is the point that bothers a lot of
people.
Personally, I think there's a
vocabulary problem with video games and even with the term video game itself. I'm not really opposed to the use of the word video to describe the form. Other than
a few exceptions,
graphics are the primary means by which video games convey information to the
player. It's the game description
that I find most problematic.
Many rich, diverse
experiences are crafted with the same building blocks as video games (sharing
the same form as video games), but their purposes are not the same as that of traditional
games (overcoming challenges while following certain rules in an attempt to win).
Because of their divergent uses or purposes, these experiences aren't
considered as video games by some, yet they are constructed
from the same elements.
Most books I've read on modern
game studies deal with fundamental concepts of video games, such as rules, systems,
interaction, and player agency, most of which are at play in video games labelled as non-games. Lots of great video game thinkers examine all types of video
games, even praising or learning from “non-games” like Gone Home, Passage, and September 12.
Conclusion
So, given that all video games share the same form, does the term video game itself hold up? I don't find. Now more than ever, we need terms
to describe video games that aren't necessarily games since they are becoming
more and more common. What other term(s) could be used? Interactive
experiences seems fitting. Interactive media? Who knows.
Another problem with the game description is that it creates expectations. It's easy to see how this can lead to disappointment for people expecting a traditional game experience. Vander Caballero, the designer behind the amazing Papo y Yo, suggests the use of the term empathy game for games focused on understanding or expressing the human condition. He explains that this label would help set expectations about these kinds of experiences.
Maybe “video game” could be used to describe video games that are indeed games in the traditional sense, and a new term could refer
to the entire form. Still, as Steve Gaynor explains in his aforementioned talk,
some principles of game design are
still used to build these “non-games”, so does that justify the use of “game”
in the name of the medium?
With the arrival of
game-changing technology like virtual reality and with the rising popularity of
non-traditional video games, the future of game design is unknown yet full of
potential. The only thing I am certain of is that we are in a very fascinating
time for video games.
-----
For more context as to why
people are debating this subject, check out this Extra Credits video on what
makes a video game:
And here's an interesting rebuttal to the above video:
Its a great pleasure reading your post.Its full of information I am looking for and I love to post a comment that "The content of your post is awesome" Great work. motu patlu games
ReplyDeletevideo games you can find when using the TikTok APK Mod app when I see a lot of people sharing their moments as short videos.
ReplyDeleteI will be happy if you read my comment. I must say that I like all your posts and wait for new ones. That's because they seem so great and suitable for me. Thanks a ton for uploading your articles.
ReplyDeleteNow, it's time to play game guys, I recommend you 2 fantastic game here: Sniper Master 3D funny game or Water Sort Puzzle free game
Visit my blog spot: Adventure game blog | Action game blog
Yes, there are cheap ones but you know what they say when an item is cheap, quality is usually compromised. VR Headsets for Galaxy S7 Loading can be exceptionally slow with occasional occurrence of systems crash.
ReplyDelete