Here's a
list of my top 13 games of this year. I'll also decide which one is my Game of
the Year. Here it goes!
January 31,
2013 - Antichamber (PC) (Metascore:
82)
Antichamber is a first-person puzzle game where
space isn't consistent and things aren't always what they seem. The designer
also interweaves philosophy and metaphors into the puzzles and level design.
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Antichamber's environments are mind-boggling |
Surrealism
is explored in most art forms, and video games are no exception. The
non-Euclidian environments are mind-boggling and challenge the player's
perception of space. The player must often think outside of the box to solve Antichamber's many riddles and puzzles.
At times, the game space can be physically impossible, and the solutions often
defy spatial logic. This may make the game sound unfair, but there are always
written clues that hint to the solution. There are also more conventional
puzzles that you must solve with unlockable tools.
Why Antichamber is on this list: There's not
much more I can say about Antichamber.
It's a unique game that you have to experience to understand. If you're into
weird experimental stuff, definitely check it out. It's cheap, original, and
impressive. It shows that if you can imagine something, no matter how weird or
illogical, you can probably program it.
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Non-euclidean space |
March 26, 2013 - BioShock Infinite (Multi-platform) (Metascore: 94)
BioShock Infinite is a first-person shooter that
tackles interesting themes and weaves a complex plot. As soon as I saw my first
glimpse of Columbia's vibrant city streets, I was hooked. Ken Levine's team has
a knack for creating some of the best settings in video game history.
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Columbia |
I had a
blast playing the game, but once the excitement faded and I discussed and read
up on the game, lots of little problems started coming up. Also, ever since
playing last year's Spec Ops: The Line,
I can't help but be critical of shooters and the tropes that come with the
genre. Why are there so many cops in Columbia? Why don't they use the free
super powers found across the city? Also, while the genetic powers were
important in the story and world of the first BioShock, they seem forced into Infinite.
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The Skyhook system is a blast |
May 30, 2013
- The Swapper (PC) (Metascore: 87)
The Swapper is an interesting 2D puzzle game set
in space. The excellent tone and structure of the game are reminiscent of Super Metroid. I've written a blog post
about the game. Check it out for more details!
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Super Metroid-esque |
The Swapper is a perfect example of how both
satisfying gameplay and an intriguing plot can coexist in harmony. The titular
Swapper device lets you create clones of yourself and switch your consciousness
from one clone to another. This switching concept is the primary gameplay
mechanic as well as the central theme of the story.
Why The Swapper is on this list: The game's puzzles are the best I've
played since Portal. The narrative and
atmosphere are great. Unfortunately, this indie gem sort of flew in under the
radar. Don't miss out on this amazing game!
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The Swapper |
June 14, 2013 - Last of Us (PS3) (Metascore: 95)
On the
surface, The Last of Us seems like a
generic gritty post-apocalyptic action game, but there's more to it: good
character development!
Image from screwattack.com |
Joel and
Elie's relationship takes the center stage in TLoU. The player watches the bond grow between these two
characters, primarily through dialogue and cutscenes. Naughty Dog has taken
full advantage of Sony's cutting-edge motion capture studio to bring Joel and
Elie to life. This is the first time I've seen a video game focus so much on
believable character development.
The gameplay
itself is just good, not great. The initial E3 announcement video
made the gameplay look amazing, but the actual game is nowhere near as awesome.
Many features that were shown are absent in the finished product, and the enemy
AI is significantly less good than we were lead to believe.
Another
thing that bothers me is the fact that the character development in TLoU doesn't harness its video game-ness.
The game delivers an interesting and touching story, just don't expect to have
any say in it. All the player can do is passively watch as the story unfolds. I
hope the rumors surrounding a movie adaptation are true. It would make a great
movie!
Image from naughtydog.com |
All
criticism aside, I appreciated The Last
of Us, although I was kind of disappointed when I first finished the game.
I immediately spent a lot of time reading up on it, and I know that I'd enjoy a
second playthrough. By obsessing over plot, I think I sort of missed the point:
it's not the story details or twists that matter, but the emotional growth of
the characters.
Why The Last of Us is on this list: not many
games attempt emotional depth in characters, so I wasn't used to looking for it
in games. TLoU has made me more in
tune to this side of storytelling. In retrospect, The Last of Us succeeds in delivering genuine emotional themes, a
task most video games fail to achieve.
June 27, 2013 - Rogue Legacy (PC) (Metascore: 85)
It's no
secret that I love roguelikes. A few good ones were released this year, but my
favorite was Rogue Legacy. Here's the
premise: you explore an ancient castle, but each time you die, the interior layout
changes.
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Rogue Legacy |
When you
die, you choose an heir amongst your children. Each potential heir has
different abilities, classes, and traits. The traits sometimes affect gameplay
(such as size, weaknesses, or abilities) or aesthetics (such as colorblindness,
vertigo, or insanity). The fact that you
play as different characters and that the castle changes makes each run unique
and interesting. There are also global RPG elements (upgrades, unlockable
classes, etc.) that carry over, making the game even more addictive.
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Rogue Legacy - Upgrades |
The gameplay
is a side-scrolling action game reminiscent of Ghosts n' Goblins or Castlevania.
Like most roguelikes, the game is crushingly difficult at first, and making any
progress is really rewarding. But no matter how good you become, the game makes
sure you're always challenged.
![]() |
Carnival!!! |
Why Rogue Legacy is on this list: Rogue Legacy is challenging
yet rewarding, brutal yet satisfying, accessible yet deep. Once you get into
it, you won't want to stop. Also, I wanted to have at least one rogue-like on the list, and RL was my favourite.
August 8, 2013 - Papers, Please (PC) (Metascore: 85)
Papers Please is a ''dystopian document
thriller''. You play as a border guard between eastern European countries in
political conflict.
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Border security simulator |
This is a
good example of a game delivering an experience that isn't ''fun'', but is
still engaging as hell. During your job as border guard, you have to follow an
increasing number of rules. But, just like in real life, unexpected conditions
come up often and you must make tough choices.
For example,
a husband comes to the border checkpoint with all proper documentation, but his
wife's passport is expired. Do you let her pass? If so, you might getting fined,
which is a risky since you struggle to keep your family housed, heated and fed.
Do you coldly deny her entry? I did, and it made me think of all the times I was
denied by strict and inhuman bureaucratic procedures. It also made me think of
what the heck the couple did afterwards and of the effects of my choice.
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Exceptions and moral dilemmas are a plenty |
Why Papers, Please is on this list: this game is unique in the themes it
explores. Papers, Please offers a gripping, bleak, and novel experience that
proves that a game doesn't have to be "fun" to be great. While
playing, I felt stress, grief, frustration, sadness, fright. There's no other
game like it. Also, there are 20 endings. Your actions matter!
August 15, 2013 - Gone Home (PC) (Metascore: 86)
August 15, 2013 - Gone Home (PC) (Metascore: 86)
In Gone Home, you play as an older sibling
returning home after a year abroad. During your absence, your family has
inherited and moved into an old manor. So the playable character, just like the
player, is entering this house for the first time. But for some reason, no one
seems to be home. What happened? Where is everybody? Better start looking
around.
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Gone Home - Kitchen |
The entire
game consists of exploring the house and discovering the story at your own pace.
Gone Home lets you enter one family's
personal space and uncover their lives. This may sound boring, and that would
be true if this were your average video game house, but the environment in Gone Home is so damn detailed and, well,
real. Each corner contains stuff to examine. You'll find notes, drawings, or
various objects in drawers, underneath beds, everywhere.
This
unprecedented realism is also present in the story. Things that would seem boring
in your typical bro game, like childhood friendship, coming of age, or marital
problems, are abundant in Gone Home. This
game has some top notch character development despite the fact that all you do
is rummage around a house. You can’t help but be interested in the lives of
this family. It’s so much more real than any other game.
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Mr. Greenbriar's brainstorming |
Gone Home also plays with your expectations,
only to poke fun at them. For example, early in the game, I was rummaging
through a bathroom cupboard in search of clues, weapons, health, anything. Why
else would I be able to look in the cupboards? Yet all I found was toilet paper
and other bathroom objects, and I found that incredibly weird. But why? Why
would I expect to find anything other than toilet paper in a bathroom cupboard?
Because games have trained me to think a certain way, to expect certain things.
I never knew just how many video game tropes and conventions I’d come to accept
until Gone Home made fun of me for them.
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Toilet paper? Toilet paper. |
Why Gone Home is on this list: it’s the very best in environmental
storytelling. It delivers a bold, expertly executed experience unlike anything
else. The fact that each player pieces the plot together in his or her own way encourages
discussion. I've easily spent more time discussing the
game than playing it.
September 17, 2013 - Grand Theft Auto V (Multi-platform) (Metascore: 97)
October 12, 2013 - Pokemon X and Y (3DS) (Metascore: 88)
October 17, 2013 - The Stanley Parable (PC) (Metascore: 89)
October 17, 2013 - Device 6 (iOS) (Metascore: 92)
November 22, 2013 - Zelda: A Link Between Worlds (3DS) (Metascore: 91)
November 22, 2013 - Super Mario 3D World (WiiU) (Metascore: 94)
September 17, 2013 - Grand Theft Auto V (Multi-platform) (Metascore: 97)
It's
impossible to deny the colossus which is GTAV.
It's had record-setting sales and a huge marketing campaign. It recently won
the VGX 2013 Game of the Year award.
3 playable characters (image from vg247.com) |
I don’t own the
game, but I've had fun playing it with friends and at parties. It offers an
unbelievably detailed sandbox world to play around in. While I haven't played
any missions, I can tell they've put a lot of effort into fleshing out the personalities
of the three playable protagonists. The way the player switches between the characters
is novel and impressive. All these additions make the GTA world feel more alive than ever.
Still,
things that bothered me in past GTA games
are still present. From what I've read and seen, the story missions are still
über-restrictive. It's odd that a game promising open-ended gameplay forces you
down a tight, limited scenarios during story missions.
GTAV is massive (image from rockstargames.com) |
Why GTA V
on this list:
Rockstar games’ latest is a massive technical feat brimming with personality
and satire. Even with the arrival of the next generation of consoles, GTAV will undoubtedly remain the
standard for "realistic" sandbox games for some time.
October 12, 2013 - Pokemon X and Y (3DS) (Metascore: 88)
It’s hard to
talk about Pokémon without nostalgia influencing my opinion. And I’m sure I’m
not alone!
Since I
hadn't played a new Pokémon in years, I decided to give Pokémon Y a go. The biggest noticeable change is the graphics:
everything is now in 3D. For a game about collecting cute little monsters, the
3D models help convey their personality and charm much better than the old 2D
sprites. The world of Pokémon has never felt so alive.
Pokemon in 3D! (image from vg247.com) |
Aesthetic
changes aside, there are a few notable additions. There’s a new Pokémon type,
Fairy, two new (but minor) battle types, and new mini-game features to interact
with your Pokémon. But the most significant additions are the awesome online
features: you can now battle, trade, and more with anyone at anytime over the
internet.
Besides
those changes, I was surprised at how similar the bulk of the experience is to
the old Pokémon games I played as a kid. Reviews and friends told me that X and Y were a big step for the franchise, but I found that even in
comparison to the Game Boy Color games I used to play, not a whole lot has
changed.
The new Pokémon Amie feature (image from geekedoutnation.com) |
Continuing
the trend of recent Nintendo games, X
and Y are also much easier than past Pokémon
games. With EXP share unlocked from the start, I plowed through every trainer
and gym leader, never losing once during my 60 hours of play. On the plus side,
the fact that you start with EXP Share removes a lot of the grinding. Most
legendaries were laughably easy to capture. Also, I find it funny that the
much-discussed post-game was much stronger in Pokémon Gold and Silver, released
in thirteen years ago. But still, the easiness doesn't detract from the fun of
exploring the world and filling your pokédex.
Sylveon is Eevee's Fairy-type evolution (image from polygon.com) |
Why Pokémon Y is on this list: despite being too familiar, it’s the
most old-fashioned fun I've had with a game this year. I was thrown into a blissful
nostalgia coma for a good two weeks. Nintendo might be playing it safe, but you
can always rely on them to deliver a high quality game.
October 17, 2013 - The Stanley Parable (PC) (Metascore: 89)
The Stanley Parable is one of those games that's best
played without knowing anything about it. If you plan on playing it, you might want
to skip the rest of this text. If you've already played, read on.
Image from stanleyparable.com |
If you
haven’t played The Stanley Parable
and my recommendation alone isn't enough, then read on for more details. But
seriously, go into it blind. It’s worth it!
Okay, so
here it goes: The Stanley Parable is a
first-person story-driven game that plays with your expectations about video games.
The player and the narrator work together or against each other as the plot
develops.
The game is
funny, weird, and full of surprises. The game is self-aware. The game examines
narratives in video games and of the relationship between the designer and the player.
The game makes you laugh as much as it makes you think.
Why The Stanley Parable is on this list: the game comically examines the
player-developer relationship. I love it when developers use games to examine
aspects of video game philosophy. Also, it’s rare that I frequently laugh out
loud while playing a game.
October 17, 2013 - Device 6 (iOS) (Metascore: 92)
Device 6 is an interactive experience that
incorporates written, visual, audio and puzzle elements. This mash-up of forms
works surprisingly well.
Writing is your path in Device 6 |
The player
travels the landscape by scrolling through text and must solve puzzles with
clues given by the words, images, videos or sound. This quick description
doesn't do the game justice, though. The text is well-written and formatted in
creative ways. It’s a really unique and slick-looking experience that makes
good use of the iOS touch controls.
The story is
very interesting, too. There's more to it than first meets the eye. I had a
blast figuring out what was happening and what my role was as the player.
Why Device 6 is on this list: Device
6 stylishly marries writing and interactivity. You've got to respect this
experimental, multi-medium game. The story is original, surprising, and
unsettling. It’s a challenging interactive experience that really deserves your
time.
November 22, 2013 - Zelda: A Link Between Worlds (3DS) (Metascore: 91)
I've been a Zelda fan since as long as I can
remember. While I preferred the 3D Zelda games
while growing up, I really enjoyed playing A
Link to the Past when I got around to it. Now, twelve years later, Nintendo
has released a direct sequel to ALTTP
called A Link Between Worlds.
The core
gameplay returns from ALTTP: as Link,
you explore Hyrule and raid dungeons with your trusty sword and shield as
well as an arsenal of equipment. This time, you don't find a new item in each
dungeon. Instead, most items are available for rent from the get-go. This means
you can complete most dungeons in any order. The game feels much more open-ended
than recent Zelda games.
Ravio's rental store (image from giantbomb.com) |
The overworld
map is mostly the same as it was in ALTTP. Nintendo knows that their fans run on nostalgia,
and they deliver truck loads of it in ALBW.
Yet with the open-world design and the addition of new features, the game still
feels like a new game. Link's
coolest new ability is definitely his "merge" power: when next to a
wall, Link can merge with it and become a painting.
Link's merge ability (image from pcmag.com) |
This merging
mechanic is used throughout the game and adds another dimension to puzzles and
exploration.
Why A Link Between Worlds is on this list: As I mentioned with Pokemon X and Y, even though Nintendo tends to play it safe nowadays, their games are
top quality and lots of fun. The newest Zelda
blends classic ideas with new features, striking a near-perfect balance between familiarity and novelty.
November 22, 2013 - Super Mario 3D World (WiiU) (Metascore: 94)
Super Mario 3D World is the next game in the 3D Mario
series that started on the N64 with the classic Super Mario 64. Following
the stellar Super Mario Galaxy games
and the recent Super Mario 3D Land,
this game has a lot to live up to.
4-player fun (image from gaming-age.com) |
Just like New Super Mario Bros. Wii was the first 2D
Mario game to have simultaneous multiplayer, SM3DWorld introduces 4-player co-op to 3D Mario games. Does it work?
Hell yes. Just like in 2D, the addition of multiplayer in 3D is a hoot. It's
fast, funny, and busy. To help stoke the flames of friendly competition,
the player with the highest score at the end of a stage receives a crown on his character in the
next level.
Feline frenzy! (image from spike.com) |
Even though
things can get chaotic in multiplayer, this is still a classic Mario game
filled with classic Mario things. Each level has a ton of secrets and
collectibles waiting to be discovered. There are new power-ups, like the cat
suit and the double cherry. Both are a blast to use and change up the gameplay.
There are also lots of fun mini-game-esque levels that add variety. I've only
played co-op, but I'm itching to play through the game alone to be able to
explore on my own time.
It's taken a
while, but Nintendo has finally entered HD gaming with the WiiU. Mario has
never looked so good. The surreal and vibrant world of Mario looks crisp and
beautiful in high definition.
One of the awesome mini-game levels (image from wiiudaily.com) |
Why Super Mario 3D World is on this list: core Mario games are still a staple of
excellent game design. When it comes to good old-fashioned fun, Nintendo does
it best. SM3DW is the best WiiU game to
date and lives up to its legacy.
Honourable mentions: Monaco, Don't Starve, Ridiculous
Fishing,
Far Cry 3: Blood Dragon, Ni no Kuni, Fire
Emblem: Awakening
(Brothers: A Tale of Two Sons would probably be on the list had I played it in 2013)
(Brothers: A Tale of Two Sons would probably be on the list had I played it in 2013)
My Game of the Year
I’ve made
this list, so I may as well declare a winner! My decision process is this: the
winner should be a game I feel is important to play. It must be an engaging,
high-quality experience that pushes boundaries and challenges conventions. In
my opinion, it is the essential game
to play this year.
So, if you
only play one new game this year, make it Gone Home. It's a modern
masterpiece.
The $20
price tag is a deal-breaker for many, but it's totally worth it. Don't let the
pervasive consumer-based view on game prices keep you away from this gem. I've
really enjoyed discussing it and piecing together clues with friends. It's easily
one of my favorite games ever.
Kate from
thisindiegameblog wrote a detailed article about why she liked the game so much. Check it out for more details!
Thanks for
reading! So, what were your favorite games released in 2013? What's your Game
of the Year? I'd like to know! Leave a comment and we'll discuss.