Chad: Hello Monsieur Ouellet! Can you introduce
yourself to our readers?
Daniel: My name is Daniel Ouellet. I’m a teacher at Centre Scolaire
Samuel-de-Champlain in Saint John where I teach many different high school
level classes.
You have a new lab at
the school. Could you talk about it?
Last year, one of my colleagues, William Duncan, decided
that he wanted our school to have a lab where students could be exposed to tech
in the hopes that it would develop a curiosity about modern tools and the
skills to operate them.
The model for such a lab was already out there with concepts
such as Maker Spaces and Creative Labs so Mr. Duncan communicated with these
organizations and managed to get funding for equipment with which to start our own Creative Labs. At
the same time, I was already working a lot on ideas for how to get more gaming into the classroom. This is how I got involved with our
Creative Labs team.
At the start we had a little trouble getting our projects
going. Mr. Duncan assembled a team of students who specialized in 3D printing.
They used these skills to build flyable drones and functioning wheel chair kits
that could be made on a low budget. On my side of things, I organized a
competition of game called Kerbal Space Program. It’s
a physics simulator in which the player can build and fly rocket ships. We did
that for a few weeks with quite a bit of fun.
This year we really made an effort to give more structure to
our lab. I started out by making a little game that showcases our lab and some
of the things we do there. The game acted as a recruitment tool. We now have 15 to 20 students showing up EVERY DAY.
This has made it possible to have a structured schedule and to offer more
workshops. One day the students come create video games with me, another day
they’ll do robotics with a colleague of ours, Raymond Losier, on day 3 they’ll
work in teams on entrepreneurial problem solving with Mr. Duncan.
We also have
a day to learn electronics where students can work with LittleBits and Arduinos. Our most popular
day, though, is Minecraft Club where students work together to create a scale
model of our school in the game. We’ve also had 3D design workshops on SketchUp offered BY a
student. It’s really impressive to see
the students be so passionate.
Impressive! So if I understood correctly, you sometimes create games
in class?
Personally, I use a lot of games in my classes as a platform
for learning but I haven’t gotten to the point yet where students are invited
to create their own games. The classes and grades that I teach are not yet well
adapted to efficiently using games in that way. The main problem is the
required time to show students HOW to use the creation platforms. I can see
this being possible in a few years when my students will be those that will
have been through our Creative Lab.
Mr. Duncan, however, teaches english classes in which students learn narrative
structure. What he does is he permits students to hand in their stories in the
form of video games. One software he uses, for example, is Twine, which is designed to
create “Choose your own adventure” stories. Students can therefore explore
alternative narrative structures.
Where we mostly create games, though, is in our Creative Lab, where we’ve recently started our own game studio. I had about 20 students
interested in game creation and some of them hadn’t had the chance to attend my
RPG Maker workshops yet. This created a situation in which I needed to get them
involved but had to do it in a way where they didn’t need weeks of catching up
on coding. So I divided everyone into
teams of different skills. I have three teams on level design, one of game
balance, two teams are working on characters and story, one student is working
on puzzle creation and a few students are working on art aspects. Together,
they’re trying to create a game about our school. I’m amazed by them.
That's really interesting!
You also mentioned a software called Classcraft. Can you explain it for us?
Classcraft is an online program that is meant to help with class management and does so in
the form of an RPG. Essentially, each student creates a character that
represents him in the game. Characters
can be warriors, mages or healers.
The students progress by having appropriate behaviors. As an example, if a student hands in an assignment on time, he receives game points but if he is late to class, he loses points. With the accumulation of enough points, the student “levels up” and can improve his character in multiple ways (costumes, new powers, new pets, etc.). The students have powers that give them special permissions like being able to leave class to go to the bathroom or being allowed to take a break from homework. All of that is completely customizable.
The students progress by having appropriate behaviors. As an example, if a student hands in an assignment on time, he receives game points but if he is late to class, he loses points. With the accumulation of enough points, the student “levels up” and can improve his character in multiple ways (costumes, new powers, new pets, etc.). The students have powers that give them special permissions like being able to leave class to go to the bathroom or being allowed to take a break from homework. All of that is completely customizable.
I started using Classcraft in September by testing it with
only 1, and later 2, of my classes. Appreciation was unanimous. Even the students
least interested in the game admitted to liking it.
Some students became almost
obsessed with it, trying to find as many ways as possible to gain points and
become the points leader! (It is worth noting that in theory, Classcraft is a
collaborative game that is not meant to have any competition in it...but some
of my students are very competitive. :P ).
I don’t know if the game improved my
students’ results. I’m too much of a skeptic to say such a thing without
first taking a hard look at the data. I do know, however, that is positively
affected motivation and that Classcraft also helped reduce certain types of bad
behavior like students leaving class to go loiter in the halls. They’d much prefer stay and not lose points!
Everyone, including myself, has had a lot more FUN in class with this game.
Why
do you think it is useful to include video games in the classroom?
I think there are two keys to success in teaching :
motivation and healthy relationships. Games help both of these aspects of the
job. Almost everyone likes playing. There is a natural desire to learn
when learning means having fun. Playing games also helps developing a good
rapport with students. In Classcraft, we can make the game randomly chose a
student to answer a question. It has given me the opportunity to better know my
quiet or shy students and it has helped them develop some confidence. They
appreciate that it is an algorithm that is targeting them and not I.
It is also
a very social game (most games are). The students are grouped up in teams and
must cooperate in order to get the most points. I’ve seen many students help
each other with school work that normally would not speak to each other before
Classcraft. I noticed the same thing during Kerbal Space Program competition
last year.
We
try to offer players some challenges that they will be able to overcome and
learn from. Change the word “players” with “students” and you’ll easily understand
why gaming and teaching are intimately linked.