After outlining how the game would work, I finished designing the
game's story and primary mechanics.
The game then had to
be written. Since Stutter is built using Twine, a hypertext engine, words are pretty
important. I started writing, but wasn't satisfied with the result and lost
motivation. I'm mainly a designer, not a writer, after all.
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Logo for the game by Marc d'Entremont |
Luckily I found a great collaborator. Rosiane Comeau, a friend and coworker at the time, agreed to team up for this project. She's writing Sutter and has also contributed to design and story structure. Thanks Rosiane for helping this project take off!
As of this week, a
first prototype of the game is up and running. It will be easier to finalize
the story and add variations based on player choice now that we have something
playable to test. Here's a quick look at the prototype story web in Twine:
Once a more complete prototype is reached, I’m going
to send it to the fine folks at the Canadian Stuttering Association. Their
feedback will help us improve how the game represents stuttering.
Once all this is
done, a release date will be announced, then you’ll be able to play the game!
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