If you know
me, you’ve probably heard me gushing about Metal Gear at some point. I’ve also
been posting about the games pretty often lately, leading friends to ask me
what the series is all about.
This article is my attempt to rationalize my
admiration for Metal Gear and illustrate, as spoiler-free as can be, why these games deserve your
attention.
What is Metal Gear?
It all began
back in 1987 when Hideo Kojima designed the original Metal Gear for MSX2
computers. Initially meant to be an action game, Kojima changed the design, in
part due to hardware limitations, to instead revolve around sneaking and
avoiding encounters. That makes Metal Gear the longest-running stealth game
series and a pioneer of the genre.
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Metal Gear (youtube.com) |
Kojima's
Metal Gear series achieved worldwide popularity in 1998 with the release of
Metal Gear Solid (MGS1) on the Sony PlayStation. This was the first 3-D game in
the series, and was a highly praised commercial success. MGS1 is often cited as
one of the most influential games of all time thanks, in part, to its ground-breaking 3-D gameplay.
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Metal Gear Solid (loser-city.com) |
So, Metal
Gear gameplay is considered innovative and influential. Is that it?
Style and storytelling
Ask most
fans why they love the series, and they'll tell you that they play for the
storyline. So what’s the Metal Gear saga all about? I won’t even try explaining
the many arcs in this admittedly convoluted plot. Instead, let’s examine what
makes the storytelling feel so unique and memorable.
Kojima
always tackles serious and novel themes in MGS games, like gene therapy, child
soldiers, information control, meme theory, war profiteering, and much more. While
the narrative themes vary from game to game, they nearly always involve nuclear
weapons and the ethics surrounding their construction and use. Oh, and giant
robots. Can’t forget about those! Even though most central characters are
American, the nuclear themes and robot mechs are but a few elements that reflect
Kojima’s Japanese culture.
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One of the many Metal Gear mechs (metalgear.wikia.com) |
Despite
these heavy themes, there's always plenty of silliness in Metal Gear. Hiding in
cardboard boxes, distracting guards with porno magazines, and catching a cold
are a few examples of how MGS gameplay can be funny. There are often comic
relief characters as well. When discussing his latest Metal Gear game, Kojima explained why he adds humour amid more serious subject matter.
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Banana holdup (wikihow.com) |
"He did WHAT?!"
Kojima,
being the crazy auteur genius that he is, pulls crazy stunts that mess with
your head. This started back in the original Metal Gear when your commanding
officer orders you to shut off the game console.
Kojima’s
most infamous stunt is arguably the big switcheroo from MGS2: Sons of Liberty.
I didn’t experience this when the game released in 2000 (I was only a kid at
the time), but the way Kojima fooled his audience is unparalleled to this day.
MGS2 is a divisive game, but you can’t deny its depth and ambition – just read
this amazing formal analysis. Kojima sure knows how to play with his audience's expectations.
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Raiden and Ray (trueachievements.com) |
Kojima also breaks
the fourth wall on occasion, referencing the player or even the physical game
itself. Who can forget the Psycho Mantis encounter? Fun fact: this scene holds the Guinness world record for
most innovative use of a video game controller. Kojima delivers outside-the-box
experiences you just can’t find anywhere else.
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"I can read your mind!" (redflagdeals.com) |
There is
also impressive trolling surrounding the latest MGS game, which I’ll get to in
a moment. But first, know that…
…there are valid reasons why people
dislike Metal Gear.
![]() |
(pixelbedlam.co.uk) |
For all
their praise, MGS games also receive their fair share of criticism. Lengthy cinematic
videos, exposition dumps, and bad writing are common complaints. MGS games can
be pretty cheesy, and my girlfriend aptly described MGS1 as a mix of macho 80's
movies and anime. But for some, the over-the-top dialogue and movie-style
cutscenes are part of the charm.
Metal Gear
Solid 5, Hideo Kojima's magnum opus, has been in development since at least
2012. The first part of MGSV, Ground
Zeroes, was released in 2014. GZ serves as a prologue to the full MGSV game, The
Phantom Pain, Kojima’s most ambitious project to date. According to
voice actor Troy Baker, it may be the biggest game ever made. Check out the latest trailer, which shows the darker tone and
the impressive new graphics engine:
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Joakim Mogren (neoseeker.com) |
Secretly
revealed in this trailer,
the game was simply announced as The
Phantom Pain (TPP), with no apparent connection to the Metal Gear series. This
psychological action game was supposedly being developed by Moby Dick Studio. The
CEO of that company, Joakim Mogren, gave interviews about the game before
finally revealing himself to be none other than Hideo Kojima in disguise! Even though
fans figured out the truth by analyzing clues from the trailer, this was nonetheless
an entertaining way to announce MGSV.
In terms of
gameplay, MGSV is the first open-world game in the series. Kojima's team is radically changing the gameplay style in order to create a more open-ended stealth
experience.
The story in
MGSV acts as a bridge between the two primary Metal Gear story arcs, or sagas, sort
of how Star Wars: Episode 3 connected the original and new trilogies. It’s incredibly
cool for long-time fans, and the internet is running wild with crazy speculation
as to MGSV's plot.
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"I'm already a demon." (reddit.com) |
New technology,
new gameplay, and a new story that is crucial to the entire series. Needless to
say, hype levels for this game are off the charts.
The Metal
Gear series evolves with each new entry. No matter how much the technology improves,
it's Kojima's creative direction that really distinguishes Metal Gear games
from the rest.
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Hideo Kojima, the creative force behind Metal Gear |